Using picmip 0 on most textures, 1 on normal maps, and 3 on specular mapsĮrror: Could not load material 'water_droplet'.Įrror: Could not load material 'water_dynamic_spray'. Using video memory size to cap used texture memory at 240 MB. There may be assets missing from code_post_gfx.ĭirectX reports 256 MB of video memory and 516 MB of available texture memory. Requested frame buffer to be 24-bit color with 8-bit alphaĭirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Using Shader model 3.0 code path because it is the best available path on this hardware.Īttempting 800 x 600 fullscreen with 32 bpp at 60 hz